Grifter Hans' Lightgun Evolution

Consisting of Lightguns from NES through Playstation 2

NES, PS1, and PS2

January 2, 2004
I first picked up my NES Zapper when I was quite young, perhaps only eight or nine. I was totally lame at hitting anything, and I ended up sitting on top of the TV to hit anything. Since I started going to college full time I haven't really picked up a lightgun game until last sunday, when I traded in a stack of old PS2 and X-Box games to get a copy of Time Crisis 3 packed with a Namco Guncon2. Twenty hours later, I knew I was hooked.

So I dropped most of my Christmas money on game discs and .. more guns. The only thing that stopped my spending spree was discovering that all the rest of the games were super expensive and also that my laptop power supply broke, so I had to spend the rest of my money on that.

The purpose of this page is to share with you all my info and skills on being awesome with a lightgun, so you can impress all your friends and win over all the gamer people at the arcade to respect you. I'll also give you info on some of the traps that are waiting out there; games that seem to be light gun games but aren't really, and things like that.


Nintendo Entertainment System: NES

I only have a few lightgun games for this system, and I don't remember them very well since my system and everything is vaulted right now. I believe that they were about as follows: I don't really remember much about these games. I know that on Duck Hunt you can control the ducks with a normal controller plugged into the second slot, which is kind of cool. I actually haven't seen this feature in any game since then, but since I haven't played many, it's not a big surprise or revelation or anything.

Playstation One (PSX/PSOne)

NOTE: I just have my PS2 set up now, so all this info is based on USING PS2 with PS1 GEAR.

Although this system came out second it was in fact the most recent one that I have used. I have the following games that are lightgun games: I bought the following accessories:

Accessories Discussion

Now, why would you need an Extension cord, you might ask? The answer is that apparently all Nyko guns have a side port for the Sega Saturn system, so that you can play Virtua Cop with the same gun. This would be a good thing, except that when you look at the front of the PS2, the controller ports seem to be a LOT closer together than they were on the old Playstation. After digging out a Dual Tap so that I could get both guns plugged in at the same time, I went all the way and went to my local CD shop, where I found a Playstation extension cord for $2 in their scrap bin. So watch out if you are trying to use clone guns with a PS2.

Evaluation of the guns:

The Super Cobra looked a lot cooler, but the gun was also much much heavier to hold than the Lunar Gun. This might not seem like a problem, but after playing for about 45 minutes with your arms held in front of you, even a couple more ounces seems like pounds in the end. The light effects were nice, and the fact that there were slide switches for the settings rather than a weird "Hold the start button and pull the trigger twice while you are holding it to set up the autofire and everything" directions from the Lunar Gun.

The Lunar gun was fun to play with, but it was scary looking at the cursor jitter around on the calibration screen for Project Horned Owl. In the actual game, the gun was a lot better, even though it did seem to drift. After a while, I gave up trying to shoot by aiming with the pretty wide gunsight and I just started blasting at everything by feel. Then it was really cool.

Games Discussion

Project Horned Owl - $6 half.com

Project Horned Owl was definitely the easiest-seeming of the games. It starts out with a little anime clip, which was kind of cool. The plot was also easy to follow. There are some terrorists attacking the city, and the police have to shoot all their evil terrorist robots. The game also supported two players, each wielding a gun. My only difficulty was trying to calibrate the second gun. Whenever I went into the calibration screen, it would set up the gun for P1. Eventually I gave up and went with the "spray the TV with clicks" strategy instead of worrying about whether the hits were registered to one side or the other.

Although the game seemed easy, it was actually difficult. With blocky building graphics reminiscent of Ridge Racer in the first level, I sort of expected fast and furious shooting action. It was a big surprise when I discovered that the game is set at a pretty laid-back pace. You have to reload by either shooting outside the screen (or if you have a controller, moving the cursor to the edge of the screen). This makes it kind of a timing puzzle when you use the controller, since you have to get out of the middle of the screen and back again in between each volley. Fortunately the clips held a lot of ammo, so you only have to reload often near the end of the game, where it really heats up.

The biggest surprise in the game was discovering the length that the levels go on. After shooting at robots for ten minutes, I was sure that I had missed something and gotten in a glitched endless loop or something. But the game ACTUALLY HAS LEVELS that seem to go on FOREVER. So unlike Time Crisis 3, for example, you will have to play the same scenerio for maybe five or ten minutes before you get the boss fight. This makes the game seem very long. This is a good thing in the Lightgun world, since the games tend to be really short.

A lot of people say this game was too easy, but I thought it was kind of nice to sit back and relax with a bit of wild gunplay. And there were a lot of complaints that the graphics were kind of low quality. These were well founded; the game programmers liked to use really low resolution textures for much of the game. The look, however, was consistent, with basically everything in the game having bright colors and interesting reactions when shot. The breaking glass wasn't quite ONE style, but it was certainly cool by me. It was fun to shoot the parked cars and signs in the airport and watch them break in between shooting robots.

The big difference in this game as compared to the other gun games that I have played is that the bullets take a long time to go into the TV. Instead of instantly hitting whatever you are aiming at, you actually have to lead distant targets that are moving tangentially by quite a lot. This makes it hard to hit all of the robots in each stage. It's not a big big problem for the dangerous ones, though, because most of them are pretty close to the front of the TV before they start shooting.

Elemental Gearbolt - $5 local

This game I found at my local game shop; online it costs about $25. But the music is awesome! BUT the difficulty of the game is insane! Even with two players playing the first boss is super hard to beat. It has an instant kill mode if you don't shoot it like 99% of the time it is on screen, which is super not cool. HOWEVER, the game supports two guns, and it has a nice calibration screen where you can set up both of them.

The biggest problem with this game is that it is super hard to understand the storyline. I didn't read the manual and bet that I could follow enough just by watching the cutscenes, but I only ended up getting confused. Maybe it will make sense after I read the booklet.

Die Hard Trilogy $5 local

Since I haven't played it yet, I can't say if it works or not.

Playstation 2

I ordered Ninja Assault for PS2, but it and the second Guncon2 have not arrived yet so I can't say how cool it is to play with two guns. Anyway, here are the games that I have: The Accessories:

Guncon2 Controller

This gun is bright orange. It weighs about the same as the Lunar gun did, which is a good thing since the games take a while to finish. Fortunately if you get tired easily, you can pause the game with the "Start" button on the side of the gun and come back later after you have rested up.

Apparently the new Time Crisis game's Guncon2 doesn't work with the old games, so you have to buy old Guncons to play them. This is a little annoying, but is okay I guess. Although the accuracy of the gun was a little weird, it was actually a lot more stable seeming than the old PSOne gun's stability. I think that you could get the same results by filtering the coordinate results, or averaging three or something. You wouldn't actually need massively cooler new technology. The screen doesn't flash as much when you shoot, but it still flashes.

The gun is molded out of orange plastic and doesn't have an easy place to duct tape a laser pointer onto it. I'm going to buy some cheap ones from eBay and tape them onto the gun anyway, though.

NOT Silent Scope $2.50 from local

This game was only $2.50, but it turned out even though it is exactly set up like a shooting game, it DOESN'T support guns! It was nothing really special, although there were a lot of game options open right when I put the disc in, unlike Time Crisis 3, which seems to believe you have to unlock everything.

Ninja Assault $35 used from half.com

This has not arrived today, so I guess I won't get to try it until maybe next weekend or the weekend afterwards. Of course when I do, I'll let you all know what happened, and if the two-gun mode is what it's cracked up to be. (Horned Owl with 2 guns was definitely cool).

Time Crisis 3 $60 with the gun

This game has a lot of additional stuff on the disc, but it is all locked until you beat the normal game some. The game is pretty cool but the voice acting is pretty lame. Almost every line is out of a cliche phrasebook. I am cool with that sort of thing, but my friend (who is a better shot than me) got annoyed with it pretty fast.

The graphics are very bright, and the colors and textures look a lot cleaner than the old PSOne games. Of course, since it's PS2, it should look better. There weren't any framebuffer effects that I could see in the game. Even in Project Horned Owl there was a little framebuffering right at the end during the final bossfight to add cool looking motion blur type effects.


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